Tomes

Tomes are used to upgrade the attack or passive skills of a hero. The highest level tome used will over-ride the lower level skill when used. A tome is a one-time use item.

Level 2 Skill Tome : Upgrades an attack skill to level 2

Level 3 Skill Tome : Upgrades an attack skill to level 3

Level 4 Skill Tome : Upgrades an attack skill to level 4

Level 5 Skill Tome : Upgrades an attack skill to level 5

Level 6 Skill Tome : Upgrades an attack skill to level 6 and add 1 square

Level 7 Skill Tome : Upgrades an attack skill to level 7

Level 8 Skill Tome : Upgrades an attack skill to level 8

Absorb I : Decrease enemy magical attack by 1%

Absorb II : Decrease enemy magical attack by 2%

Absorb III : Decrease enemy magical attack by 3%

Absorb IV : Decrease enemy magical attack by 4%

Absorb V : Decrease enemy magical attack by 5%

Absorb VI : Decrease enemy magical attack by 6%

Absorb VII : Decrease enemy magical attack by 7%

Absorb VIII : Decrease enemy magical attack by 8%

Absorb IX : Decrease enemy magical attack by 9%

Absorb X : Decrease enemy magical attack by 10%

Berzerk I: On attack, hero has a 2% chance to increase their Adept Skill points by 25%

Berzerk II: On attack, hero has a 4% chance to increase their Adept Skill points by 25%

Burst Hit I : Increase 1% physical attack

Burst Hit II : Increase 2% physical attack

Burst Hit III : Increase 3% physical attack

Burst Hit IV : Increase 4% physical attack

Burst Hit V : Increase 5% physical attack

Burst Hit VI : Increase 6% physical attack

Burst Hit VII : Increase 7% physical attack

Burst Hit VIII : Increase 8% physical attack

Burst Hit IX : Increase 9% physical attack

Burst Hit X : Increase 10% physical attack

Combo I : 2% chance to land an additional strike when attacking an enemy

Combo II : 4% chance to land an additional strike when attacking an enemy

Counter I : 2% chance to strike an enemy when attacked

​Counter II : 4% chance to strike an enemy when attacked

Defend I : Decrease enemy physical attack by 1%

Defend II : Decrease enemy physical attack by 2%

Defend III : Decrease enemy physical attack by 3%

Defend IV : Decrease enemy physical attack by 4%

Defend V : Decrease enemy physical attack by 5%

Defend VI : Decrease enemy physical attack by 6%

Defend VII : Decrease enemy physical attack by 7%

Defend VIII : Decrease enemy physical attack by 8%

Defend IX : Decrease enemy physical attack by 9%

Defend X : Decrease enemy physical attack by 10%

Defense Stance I : Increase 1% physical defend

Defense Stance II : Increase 2% physical defend

Defense Stance III : Increase 3% physical defend

Defense Stance IV : Increase 4% physical defend

Defense Stance V : Increase 5% physical defend

Defense Stance VI : Increase 6% physical defend

Defense Stance VII : Increase 7% physical defend

Defense Stance VIII : Increase 8% physical defend

Defense Stance IX : Increase 9% physical defend

Defense Stance X : Increase 10% physical defend

Elixir Vitae I : 5% chance to resist any adverse effects when attacked

Elixir Vitae II : 10% chance to resist any adverse effects when attacked

Holy Light I : Upon death, hero has a 2% chance of reviving with 3% of max hit points

Holy Light II : Upon death, hero has a 4% chance of reviving with 6% of max hit points

Hypnosis I : On attack, hero has a 2% chance to target's Adept Skill points by 25

Hypnosis II : On attack, hero has a 4% chance to target's Adept Skill points by 25

Iron Maiden I : Return 1% damage against attacker

Iron Maiden II : Return 2% damage against attacker

Magic Blend I : Increase 1% magic attack

Magic Blend II : Increase 2% magic attack

Magic Blend III : Increase 3% magic attack

Magic Blend IV : Increase 4% magic attack

Magic Blend V : Increase 5% magic attack

Magic Blend VI : Increase 6% magic attack

Magic Blend VII : Increase 7% magic attack

Magic Blend VIII : Increase 8% magic attack

Magic Blend IX : Increase 9% magic attack

Magic Blend X : Increase 10% magic attack

Protective Light I : Increase 1% magic defend

Protective Light II : Increase 2% magic defend

Protective Light III : Increase 3% magic defend

Protective Light IV : Increase 4% magic defend

Protective Light V : Increase 5% magic defend

Protective Light VI : Increase 6% magic defend

Protective Light VII : Increase 7% magic defend

Protective Light VIII : Increase 8% magic defend

Protective Light IX : Increase 9% magic defend

Protective Light X : Increase 10% magic defend

Revive I : After turn, hero has a 2% chance to regain 1% hit points dealt in the current turn

Revive II : After turn, hero has a 4% chance to regain 2% hit points dealt in the current turn

Revive III : After turn, hero has a 6% chance to regain 3% hit points dealt in the current turn

Vampirism I : At the start gain 1% hit points

Vampirism II : At the start gain 2% hit points

Vampirism III : At the start gain 3% hit points

Vampirism IV : At the start gain 4% hit points

Vampirism V : At the start gain 5% hit points