Damage

Damage is a fairly simple and yet complex system on GloryLand. There are a few things you need to know, and we will attempt to break them down here.

Strength/Intelligence
The first most obvious factor is a character's str/int stat. This stat will grant +4 damage per point invested. Therefore a character with 285 str will receive a +1140 physical damage bonus. This can further be enhanced by the Hero's Soul and Magic Prism mystic cards, a hero's weapon, and the jewels  socketed into the gears. This damage minus the opponent defense gives us the base damage dealt to the opponent.

Skill Books
The next deciding factor is the character's skill level. Depending on the skill level, damage is "capped" to a certain amount. The "cap" chart will be forthcoming as soon as either a player sends us data, or the current editor of this page gets his new hero (which will occur in about 3 days, so come back and check then).

Critical
The "bread and butter" of damage. Critical strikes break the rule about "capped damage" (a character who had 2800 damage cap, and crit an opponent for just over 10k damage). All characters have a 5% chance to crit at 0 crit rating. Some characters like Alina have a natural bonus to this (Alina for example has a base crit rating of 1000 giving her a 28.33% chance to crit normally). Every 400 critical rating (each level of the gold Barbarian Force card) grants a +9.3325% chance to crit. So a character with 1800 rating has a 47% crit chance. It is unknown at this time if there is a stat that lowers the critical chance of an attack.

Crit is capped at 75%, which is reached at 3000 points. Therefore any point allocation over 3000 is wasted, as it will not increase the crit percentage.

Crit levels can only be increased with Mystic Cards [Barbarian Force].